• Designing Game Mechanics for Mobile.

    In this article, I would like to categorised mobile gamer into few groups (in which I have interpreted) and further dividing the group using “divide and conquer” technique; thus letting designers to understand players better, and assisting designers in designing suitable mechanics. At first, when a game designer designs a mobile game either on Android or IOS …

  • February 10, 2012 the release of Zetta Monster PLUS Closed Beta 2.0

    Announcement! Welcome to the new Zetta Monster PLUS Closed Beta 2.0, we are glad to announced that ZPLUS CBT 2.0 is ready for gameplay testing. The previous version CBT 1.0 was launched in the last quater of 2009 for gameplay testing. Since then we have recieved many idea and feedback, we are thankful for your …

  • Work and more work… On Zetta Monster PLUS CBT 2.0 cont.

    Finally we have reached the final phase of ALPHA 2.0, one more step to go before we can launch ZPLUS CBT 2.0. We have lost count on the time spent in refining the game, as the team tried to “breath” a new “SOUL” to ZPLUS CBT 1.0. This new “SOUL” or in common term balancing, …

  • Announcing the commence of Zetta Monster PLUS V2.0

      Momo Studio’s latest production, the new and improved Zetta Monster Plus will commence soon! Our heartfelt gratitude to all participants in Zetta Monster Plus v1.0 for your precious suggestions that assists us in supplying entertaining gaming experience to public.After several analysis and enhancement, Zetta Monster Plus is entering its version 2. Other than upgrades in game design and …