Work and more work… On Zetta Monster PLUS CBT 2.0 cont.

Finally we have reached the final phase of ALPHA 2.0, one more step to go before we can launch ZPLUS CBT 2.0. We have lost count on the time spent in refining the game, as the team tried to “breath” a new “SOUL” to ZPLUS CBT 1.0. This new “SOUL” or in common term balancing, took most of the developer’s time in customizing and re-creating new systems for the engine to accommodate the new balancing. The rest of the enhancements covered on the previous post remains except storytelling as it’ll be revealed on the Open Beta Version.

We have introduced a new gameplay enhancement to the game. It is called “Blessing Crystal Form”, as there are TWELVE (12) types of classes where players can choose, from berserker to merchant. Each class has their own specific character ‘AGE’ leveling sequence. If the “Blessing Crystal” focuses on Strength & Agility, in every AGE leveling STR & AGI will be promoted.  Apart from that, players can choose a different  focus during normal leveling such as LUK & INT, it’s really depending on how players customized the stats of the character.

In the character stats, we have also included the M-Atk (Magic Attack) attribute to increase the magic damage of players. With the new addition of this feature, magic players can have a higher damage on enemies. This is best desired for mage player :)

We have also enhanced on the quest system. The new quest system promotes character leveling; here players can level up faster. In addition to this, a better rewarding system was also introduced together with the quest system. Players can have good rewards when completing a task.

Look forward to the release date of ZPLUS CBT 2.0 ^oo^

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Announcing the commence of Zetta Monster PLUS V2.0

Momo Studio’s latest production, the new and improved Zetta Monster Plus will commence soon! Our heartfelt gratitude to all participants in Zetta Monster Plus v1.0 for your precious suggestions that assists us in supplying entertaining gaming experience to public.After several analysis and enhancement, Zetta Monster Plus is entering its version 2. Other than upgrades in game design and balance, we have also fixed several technical issues reported previously. Stay tune as this new version will roll out along with several interactive events and rewards!

“Like” our page immediately to receive more updates on Zetta Monster Plus!

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由Momo Studio制作的结特精灵+ (Zetta Monster Plus) 即将以全新形式登场啦!感谢玩家在 Zetta Monster Plus v1.0 时给的宝贵意见,这让我们能从中改进来让这游戏更加能够为大家带来欢乐。经过反思与改良后,结特精灵+将进入v2.0阶段 (Zetta Monster Plus v2.0)!除了游戏本身的技术问题之外,其设计与平衡设定也经过了全面的改良哦!等待一切准备就绪的时候,结特精灵+就会连同许多活动与奖励一起推出哦!立刻Like我们的page来加入我们以获得结特精灵+未来的动向吧!

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Balancing the “Soul” of a game.

After developing ZPLUS for almost 2 years, we have done a lot of changes, upgrades and modification on our ZPLUS system. I would like to explain how, the system is being constructed; during the preliminary stage we have created a generic framework for ZPLUS which includes basic battle mechanics, simple transaction on buying & selling in-game items, chat system, fusion systems, card battle system and quest systems. In order to test the ZPLUS framework, we’ll have to prototype a basic balance sheet for the game so that it’s playable. Without the balancing the game, it’s difficult for the developers to test the system whether is workable or not.  After the 1st Beta (ZPLUS 1.0) we have fixed a lot of bugs which are caused by the system itself, nevertheless there has been some imbalanced data as well.

With such info, we have performed multiple revisions on ZPLUS 2.0 Beta so that the game is not just playable but fun to play. One of the major fix is revising the balancing of the game. We have introduce multiple rules in the game to facilitate a “balanced” game. As for the basic, all Characters are balanced where there will not be a dominant character in the game. All characters have their own strengths and weaknesses and ti counters each other.

We hope to breath a new soul into ZPLUS 2.0 by altering the balancing of the game. As all systems were recoded to support  the new “SOUL” of the game.

As our saying ” A game system without a proper balancing is like a body without a proper soul. The soulless body will not has it’s mark of uniqueness and personality. This is entirely opposite with a balanced system, where players will get the true identity of the game and it’s uniqueness. Therefore breathing a sophisticated soul into the game is important.”

We can’t wait to complete it ASAP and share it with you. Just bear with us a little while :)

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Work and more work! on Zetta Monster PLUS 2.0

In the beginning it’s all about fixing bugs and adding some additional gameplay to Zetta Monster PLUS. The more we work on the gameplay the more idea it came out; Therefore the team has decided to take more time to further enhance the Zetta  Monster PLUS.

Storytelling {updates June, 13}

We are working on the storytelling part in ZPLUS, because we believe that there should be a purpose in playing ZPLUS, other than achievements & weapon upgrades.Currently the team is working on the visuals for the storytelling scenes.

Costume

We are currently experimenting some special attack/defense  using special costumes. Players will have to equipped the costume during battle, the more hit/attack/damage will then increase the limit point of the costume thus launching a special costume skillz on the enemy.

Evolution

Most players expect some forms of evolution on Zatan, Dragoo, Mass & Chamic. Well there will be some evolution mechanism on these characters. When players reached a certain level, the character will evolve based on the current statistic. {As planned in the beginning}

Mini Map

When grinding quests, players often crippled by some rare to find Evil Zmons in St Z’s Resting Place. In order to reduce the randomness of Evil Zmons, we have included the mini map in St Z’s Resting Place. Players can choose areas to hunt Evil Zmons with the help of this map!

Art Assets Lifting

In the new Zetta Monster PLUS 2.0 Beta, all items, scrolls, equipments and weapons were given a facelift making the game more polished.

Zetta Monster PLUS Introduction Trailer

Kudos to the team where we have also produced a Introduction Trailer for Zetta Monster PLUS that bring in the storytelling sequence of the Zetta World. The new release trailer will be revealed in Beta 2.0

**Not forgetting the Fortune Miniz Games that are entering Alpha :)

Thank you for being patience enough to wait for the next release. The team is working very hard to get all things done. We hope to see you soon.

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A Sound Studio Helping MOMO in Designing Audio for Game?

We are glad to announce that StarMount Studio has agreed to help us in designing and developing sound for Zetta Monster PLUS. We look forward to their contributions in game audio. Although it’s still at the early stage of the collaboration however they seems to be very serious about it. I respect that  and thank you very much :) Let’s make miracle.

MOMO Studio and StarMount

StarMount Studio

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The Stream of Life

One unique trait of the Alpha Zetta Crystal is its ability to self-regenerate to its original form. However, the crystal shattered to far across each other that it is almost impossible to fully regenerate the Zetta Crystal to its original form. Hence, wherever there are Zetta Crystals, these crystals would absorb and consume one another until it could not contain anymore energy. From there, they would evolve further into a living being, known later as the Zetta Monsters.

A common Zetta Monster lost its ability to absorb another zetta monster and so its energy level can be depleted after several years, depending on how much energy is absorbed. Once a Zetta Monster depletes its energy, the Zmon will disperse and what remains of the Zmon will flow back into the Zetta Energy Flow. This energy Stream flows and travels all around te planet. The passage that the stream flows are where Zetta Crystals now grow in large scale. When the energy flows endlessly, small harden parts of the energy will drop from the stream and this tiny crystal will slowly absorb the energy from the stream and form Zetta Crsytals again.

Hence, the cycle of life is repeated.

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The World

At this column we’ll have our team to explain the depth of Zetta World. The team will be sharing every bits of Zetta World; the story, the terms, zetta energy, the characters and etc. Feel free to comment on our post. Do let us know your thought!

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Zetta Monsters

When the crystal shattered across the planet, there were different sizes of crystals; small ones, big ones, they all became Zmons on the planet based on the amount of crystals. When larger crystals break apart further, they became smaller bits of the same type of crystal. Therefore, all the Zmons evolved from these crystals tend to retain the same type of form following their original crystal. This explains why there were so many of the same type of Zmons around the planet. These Zmons are the simplest type of Zmons, with simple mindset and do not have absorbing powers of their own. Most of these types became wild as they were easily manipulated by the greed of wanting more crystals for their won.

All crystals have the same ability, which is to absorb Zetta Energy. Originally, before Zmons were formed, each particular crystal absorbs Zetta Energy from one another or from the Zetta Energy Stream, until that particular crystal can no longer hold anymore energy. From then on, they will evolve into a Zetta Monster. However, Master Zmons are crystals that were once the Alpha Zetta crystal’s core, making them more powerful than any other Zmons. There were a lot of Master Zmon crystals in the beginning. However, only a selected few managed to evolve into a Zmon. One of the rare Master Zmons are Zatan, Mass, Dragoo and Chamic.

Sadly, however, although the Master crystals carry the power of the Masters, these crystals did not have the sufficient energy to evolve into a being of its own. Without sufficient energy to sustain its form, many Master crystals just slowly dissolve and dissipates back into the Zetta Energy flow. Only a few of the Master crystals remain on the planet. However, these crystals hold such tremendous powers, that if another Master Zmon were to absorb it, something may happen…

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The Prelude…

A large living crystal, the Alpha Zetta crystal, flew through time and space, and landed on a dying old planet. With such a big impact on the planet, the crystal cracked and burst into millions of small crystal pieces and these crystals were scattered across the planet. The crystal carried living energy within itself; the Zetta Energy. Since the Zetta energy flowed out from the crystal and flowed around the planet, it gave the planet another breath of life, and thus, the dying planet was revived again. However, only certain organism managed to absorb the Zetta energies as well as the Zetta crystal and evolved further to live again.

One such organism were the plants on the planet. Before the destruction of the planet, plants grow wild and covered the entire planet. However, due to lack of water and air to sustain the life of the plants, these plants die and almost extinct entirely. With the arrival of Zetta Energy, the Energy changed the molecules and structure of the dying plants and the plants could grow and fill up the planet once again, by absorbing zetta energy instead.

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Annoucement on the changes to ZPLUS 2.0!

Hello World!

Here’s a summary on what have we been doing for the past two months. Most of the developers were busy celebrating CNY the progress of the Zetta Monster were a bit slow, however on the other hand the development Zetta Monster PLUS 2.0 was right on schedule. We have posted on our FB page {http://www.facebook.com/apps/application.php?id=104552256264442} & Twitter {http://twitter.com/momo_studio} on our current development to ZPLUS. If everything is according to PLAN in March 2011 we will ROLL out Zetta Monster PLUS 2.0 (Still yet to confirm on the date)

What is going to happen in 2.0?

  1. ALL players will have to start from level 1. {As we have include tutorial/storytelling to the game}
  2. For players’ LEVEL 10 and below, we’ll wipe out players’ account which include their username and password.
  3. For players’ LEVEL 11 and above, your username and password will remain as it is.
  4. For players with the TOP stats we’ll reward them with additional 5000 Zgold and 500 Gold in the game.
  5. Faithful players that contributes to the developement of Zplus Gameplay and experince we will reward them with a unique costume or avatar.

Do check out our FB post for more annoucements.

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