Author Archives: momo studio

ZPlus Extended!

After spending numerous days/weeks/months/years to develop ZPLUS, ultimately we want it to be a success! (Like any other developers would have dream of) I am really happy for the team as we have somehow manage to design ZPLUS to accomodate extension. … Continue reading

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Storytelling in Web-Based Game.

When developing ZPLUS, in the begining what I have in mind was to develop an infinite leveling gameplay that doesn’t rely on story. Players will just have to keep on leveling their character infinitely. And so our version 1 zplus was … Continue reading

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Zplus extension on FB.

I have been thinking on using the FB functions to increase the usability of FB features in the game. Well I have to be honest to say that when we developed the architecture of ZPLUS we didn’t think of connecting … Continue reading

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ZPLUS Screen resolution altered.

After integrating our ZPLUS into FB we have found out one annoying problem, the size of the interface is a bit small. Originally it was designed at 640 X 480, and it looks alrite, as the numbers of textual information is … Continue reading

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Are we set to go further?

We are at the final phase of close beta to our ZPLUS ゼッタモンスタープラス (Zetta Monster Online Game). Thanks to the team that we have include critical upgrades to our current ZPLUS. We have improved the character customisation system, as now … Continue reading

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ZETTA MONSTER (ゼッタモンスター)

Zetta Monster is a Casual J-RPG game made by MOMO Studio (スタジオモモ), a malaysian game studio that has this mission of taking over the world using MOMO-RPG Game. Do support us on our mission!

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Introducing “Wabi-sabi” in Game

As a definition from Wiki; Wabi-sabi (侘寂) represents a comprehensive Japanese world view or aesthetic centered on the acceptance of transience. In a J-RPG game, wabi-sabi elements is important to bring the in game aesthetic to a great level of methaphor … Continue reading

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Abdicating Visual Aesthetics

This is a concept derived from Doug Church’s presentation,  on “Abdicating Authorship”. In a nutshell on “Abdicating Authorship”, players have the ability to decide on the possible flow of the story in the game which contribute replayability. As for the … Continue reading

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Discovery of the year! Go Jap.

Was browsing for some effects with perlin noise, I’ve found a web site that talks about flash effects. Saw some of the tutorials and it was mind blowing! This jap guy is really good. As he was experimenting with some … Continue reading

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Z+ Card Game Polished 1.0

WOW, let me introduce other least mentioned feature in Z+ that is our Z+-CARD-BATTLE. The Version 0.5 was a bit simple, however still need balanced rules and mechanics in the design. After completing Version 0.5, we have adopted few interesting idea … Continue reading

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