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Category Archives: Concept
Introducing “Wabi-sabi” in Game
As a definition from Wiki; Wabi-sabi (侘寂) represents a comprehensive Japanese world view or aesthetic centered on the acceptance of transience. In a J-RPG game, wabi-sabi elements is important to bring the in game aesthetic to a great level of methaphor … Continue reading
Posted in Concept, Design
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Abdicating Visual Aesthetics
This is a concept derived from Doug Church’s presentation, on “Abdicating Authorship”. In a nutshell on “Abdicating Authorship”, players have the ability to decide on the possible flow of the story in the game which contribute replayability. As for the … Continue reading
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Z+ Card Game Polished 1.0
WOW, let me introduce other least mentioned feature in Z+ that is our Z+-CARD-BATTLE. The Version 0.5 was a bit simple, however still need balanced rules and mechanics in the design. After completing Version 0.5, we have adopted few interesting idea … Continue reading
Posted in Announcements, Concept, Design
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Introducing the 90/10 RULE
This is very true, as was written by the Jeff Vogel the founder if SpiderWeb Software. In his post it say; “Ten percent of the work takes ninety percent of the effort. When you are designing your first game, putting … Continue reading
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STEPs in games development by Grey Alien Games. (Where are we?)
Read this interesting article on the STEPs in games development by Grey Alien Games. http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+GreyAlienGames+(Grey+Alien+Games) Here’s are some summary of the STEPs; 1) Learn to program. Hopefully in a language conducive to game programming! 2) Fiddle around making incomplete games … Continue reading
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Storytelling in RPG games
When designing a game level, the integration of the story into the game is very important. I don’t agree on the saying of game doesn’t need any story. Well it is very much depending on the types of the game. … Continue reading
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Zetta Monster Plus (Social Features)
Idea for the social side of Z+. One of the team mate highlighted on the short falls of MOG (Multiplayer Online Game) that is the “social” features of the game. We are facing the same problem Developers ! take note, … Continue reading
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Game Design and Inspiration
Last week I went to Singapore for a conference on Games, it was by chance where I met a speaker from the DICE summit 09; Takahiro Murakami, executive producer for EA. We talk about gameplay experience for children. Both of us agreed that … Continue reading
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Quest System
Some concepts I want to contribute when designing Quest System. The system can be designed in a linear form, meaning that when the 1st Quest is being initiated all the content of the Quest should be loaded to the map/NPCs/Objects. There … Continue reading
Posted in Concept, Design, Development
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Philosophy in game design
How important is “philosophy” in game design? If you manage to write it well in a single sentence or paragraph, it will reflect the entire essence of your game . Here’s some examples. You can try to guess which game I am … Continue reading
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