Category Archives: Announcements

Are we set to go further?

We are at the final phase of close beta to our ZPLUS ゼッタモンスタープラス (Zetta Monster Online Game). Thanks to the team that we have include critical upgrades to our current ZPLUS. We have improved the character customisation system, as now … Continue reading

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ZETTA MONSTER (ゼッタモンスター)

Zetta Monster is a Casual J-RPG game made by MOMO Studio (スタジオモモ), a malaysian game studio that has this mission of taking over the world using MOMO-RPG Game. Do support us on our mission!

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Z+ Card Game Polished 1.0

WOW, let me introduce other least mentioned feature in Z+ that is our Z+-CARD-BATTLE. The Version 0.5 was a bit simple, however still need balanced rules and mechanics in the design. After completing Version 0.5, we have adopted few interesting idea … Continue reading

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Level 2 cave/dungeon proto!

Again the team has proven that with the right attitude and passion; simple 2D trap puzzle can turned  into Prince of Persia With the right scenario and level flow, level 2 is ready to go.  Maybe we should debate on … Continue reading

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Flash Memory Problem Solved!

It was a great week to start off, I am glad where our developers manage to solve THE most irritating problem of Flash, that is memory management. Like it or not, if you are not careful with your codes chances … Continue reading

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Zetta Monster Plus is on Live Alpha Testing!

Finally it’s time, I am proud to annouced that Zetta Monster Plus is now Online (Live) for Alpha Testing. Yeehaa! It’s time for the MOMO team to test the game before anyone else. MUAHAHHAHA (lightning BGS) 19/1/10 :Update on the … Continue reading

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Zetta Monster & Zetta Monster Plus! What’s next?

We are a bit ambitious apart from completing both projects we have another in the development. MUA HAHAHA. Again the more things we do, the more pain at you know where. Hope for the best and we could always make … Continue reading

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Z+, our online version of ZMON

As an overview of Z+, this online version supports turn-based multiplayer battle (cool) and simple web RPG levelling. There are plenty of things players can do with the system, players can chat with friends, levelling characters thru battles, items/armour/weapon upgrades, … Continue reading

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Integration still In Progress..on ZMON

Initially we thought that integration would be at ease if all of the sub-systems and modules in the game were planned out carefully. In the end we were half right & wrong. Till this stage we are almost done with … Continue reading

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Time for Integration.

Sounds easy to say, in reality this stage is where things that you presume alrite will turn out oh-o. Design of the system archietecture is important as it’ll determine the fate of the integration process. As for the progress so … Continue reading

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