Category Archives: Development

Storytelling in Web-Based Game.

When developing ZPLUS, in the begining what I have in mind was to develop an infinite leveling gameplay that doesn’t rely on story. Players will just have to keep on leveling their character infinitely. And so our version 1 zplus was … Continue reading

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Zplus extension on FB.

I have been thinking on using the FB functions to increase the usability of FB features in the game. Well I have to be honest to say that when we developed the architecture of ZPLUS we didn’t think of connecting … Continue reading

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ZPLUS Screen resolution altered.

After integrating our ZPLUS into FB we have found out one annoying problem, the size of the interface is a bit small. Originally it was designed at 640 X 480, and it looks alrite, as the numbers of textual information is … Continue reading

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Are we set to go further?

We are at the final phase of close beta to our ZPLUS ゼッタモンスタープラス (Zetta Monster Online Game). Thanks to the team that we have include critical upgrades to our current ZPLUS. We have improved the character customisation system, as now … Continue reading

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Discovery of the year! Go Jap.

Was browsing for some effects with perlin noise, I’ve found a web site that talks about flash effects. Saw some of the tutorials and it was mind blowing! This jap guy is really good. As he was experimenting with some … Continue reading

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Game Polishing.

Got this from Gamasutra “The art of game polish”; “To me, what defines polish in a game is a consistency of experience,” says BioWare’s Mark Darrah, executive producer of the Dragon Age franchise. “If you can play a game that … Continue reading

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Flash Memory Problem Solved!

It was a great week to start off, I am glad where our developers manage to solve THE most irritating problem of Flash, that is memory management. Like it or not, if you are not careful with your codes chances … Continue reading

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Solution for Auto-sized Window in ADOBE AIR

Great positng by Troy Gilbert , in Adobe AIR you can type the following to solve the problem. package { import flash.display.NativeWindow; import flash.geom.Point; import mx.core.ScrollPolicy; import mx.core.Window; public class AutoSizedWindow extends Window { protected var _autoWidth:Boolean = true; protected var … Continue reading

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Moving On with LEVEL1 map

Due to some technical issues, we were stuck at LEVEL1 map for quite some time (around three weeks) but fortunately the tech problem solved Right now we are polishing LEVEL1 map (which include few sub-maps) and adding Z-mechanics to the … Continue reading

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LZW Compression for PHP

Got this website for PHP LZW encoding and decoding http://whoyouknow.co.uk/uni/datacompression/lzw.php It’s open source Well still have to solve the problem on how exact the compressed data is being used. PHP compress data —> AS decompress data for execution. AS compress … Continue reading

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