Category Archives: Programming

Discovery of the year! Go Jap.

Was browsing for some effects with perlin noise, I’ve found a web site that talks about flash effects. Saw some of the tutorials and it was mind blowing! This jap guy is really good. As he was experimenting with some … Continue reading

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Flash Memory Problem Solved!

It was a great week to start off, I am glad where our developers manage to solve THE most irritating problem of Flash, that is memory management. Like it or not, if you are not careful with your codes chances … Continue reading

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Cleaning up the codes.

Best practices for cleaning up the codes for AS2.o // for movieclip subclasses public function dispose ():Void { externalRef = null; this.removeMovieClip (); }; // for other class instances use something like myObject.dispose (); myObject = null;   myMC.dispose (); … Continue reading

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XML can be compress (LZW) to reduce file size

Lempel–Ziv–Welch (LZW) Compression Method LZW is a type of lossless compression. Lossless compression is a compression method, compressing data without eliminating some of original data. Basically data will be compressed using a mathematical approach that prevents loss of data. This is a … Continue reading

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Animating graphics in Project Z

An animation system is crucial in a game because it reduces  the burden of animator to manuallyl animate the game graphics. There are few sub-systems in the game that can automatically provide animation on the graphics without manually animating it. Particle … Continue reading

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Dialog System cont.

For the pass few weeks the progress has been very slow however now we are moving at a faster speed.  The Dialog system is almost complete (version 1.6); more robust dialog systems to be used in our game. The experimentation … Continue reading

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Project Z (+)

Today we have run through some brainstorming about Z+ and we have came out with some cool idea, in which likely we’ll put it in. General stuffs that can be found in Z+ are as followed. Shopping (items, armours, weapons) … Continue reading

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Dialog Using XML

We are experimenting with XML in order to create a simple dialog system in our game. The objectives of the dialog system Display text Display text for diferent NCPs to create conversation Recognising the emotion of NPCs while having conversation. … Continue reading

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Crunch time cont.

Till now we have almost finish the 1st few screens of the game. I have checked with the artist on the level, and it’s almost near to completion on the 1st level (trees & greens). Artist: Polish the 1st level … Continue reading

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Development & Programming cont..

Your part is to produce the game doc v1. Things to include in the doc are as follow; Game Concept & Genre Game Flow Summary (How is the players move through the game e.g.interface ) General Game mechanics More to come.

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