Category Archives: Design

ZPlus Extended!

After spending numerous days/weeks/months/years to develop ZPLUS, ultimately we want it to be a success! (Like any other developers would have dream of) I am really happy for the team as we have somehow manage to design ZPLUS to accomodate extension. … Continue reading

Posted in Design | Leave a comment

Storytelling in Web-Based Game.

When developing ZPLUS, in the begining what I have in mind was to develop an infinite leveling gameplay that doesn’t rely on story. Players will just have to keep on leveling their character infinitely. And so our version 1 zplus was … Continue reading

Posted in Design, Development | Leave a comment

Zplus extension on FB.

I have been thinking on using the FB functions to increase the usability of FB features in the game. Well I have to be honest to say that when we developed the architecture of ZPLUS we didn’t think of connecting … Continue reading

Posted in Design, Development | Leave a comment

Introducing “Wabi-sabi” in Game

As a definition from Wiki; Wabi-sabi (侘寂) represents a comprehensive Japanese world view or aesthetic centered on the acceptance of transience. In a J-RPG game, wabi-sabi elements is important to bring the in game aesthetic to a great level of methaphor … Continue reading

Posted in Concept, Design | 2 Comments

Z+ Card Game Polished 1.0

WOW, let me introduce other least mentioned feature in Z+ that is our Z+-CARD-BATTLE. The Version 0.5 was a bit simple, however still need balanced rules and mechanics in the design. After completing Version 0.5, we have adopted few interesting idea … Continue reading

Posted in Announcements, Concept, Design | Leave a comment

Introducing the 90/10 RULE

This is very true, as was written by the Jeff Vogel the founder if SpiderWeb Software. In his post it say; “Ten percent of the work takes ninety percent of the effort. When you are designing your first game, putting … Continue reading

Posted in Concept, Design | Leave a comment

Game Polishing.

Got this from Gamasutra “The art of game polish”; “To me, what defines polish in a game is a consistency of experience,” says BioWare’s Mark Darrah, executive producer of the Dragon Age franchise. “If you can play a game that … Continue reading

Posted in Design, Development | Leave a comment

Moving On with LEVEL1 map

Due to some technical issues, we were stuck at LEVEL1 map for quite some time (around three weeks) but fortunately the tech problem solved Right now we are polishing LEVEL1 map (which include few sub-maps) and adding Z-mechanics to the … Continue reading

Posted in Design, Development | Leave a comment

LZW Compression for PHP

Got this website for PHP LZW encoding and decoding http://whoyouknow.co.uk/uni/datacompression/lzw.php It’s open source Well still have to solve the problem on how exact the compressed data is being used. PHP compress data —> AS decompress data for execution. AS compress … Continue reading

Posted in Design, Development | Leave a comment

Zetta Monster Plus (Social Features)

Idea for the social side of Z+. One of the team mate highlighted on the short falls of MOG (Multiplayer Online Game) that is the “social” features of the game. We are facing the same problem Developers ! take note, … Continue reading

Posted in Concept, Design | Leave a comment