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	<title>MOMO-Studio Development Blog</title>
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	<description>Passionate Developer Blogging on Game Concepts and Zetta Monster</description>
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		<title>ZPlus Extended!</title>
		<link>http://momo-studio.com/blog/?p=339</link>
		<comments>http://momo-studio.com/blog/?p=339#comments</comments>
		<pubDate>Thu, 19 Aug 2010 10:50:48 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=339</guid>
		<description><![CDATA[After spending numerous days/weeks/months/years to develop ZPLUS, ultimately we want it to be a success! (Like any other developers would have dream of) I am really happy for the team as we have somehow manage to design ZPLUS to accomodate extension. &#8230; <a href="http://momo-studio.com/blog/?p=339">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Storytelling in Web-Based Game.</title>
		<link>http://momo-studio.com/blog/?p=334</link>
		<comments>http://momo-studio.com/blog/?p=334#comments</comments>
		<pubDate>Tue, 03 Aug 2010 16:35:30 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=334</guid>
		<description><![CDATA[When developing ZPLUS, in the begining what I have in mind was to develop an infinite leveling gameplay that doesn&#8217;t rely on story. Players will just have to keep on leveling their character infinitely. And so our version 1 zplus was &#8230; <a href="http://momo-studio.com/blog/?p=334">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Zplus extension on FB.</title>
		<link>http://momo-studio.com/blog/?p=329</link>
		<comments>http://momo-studio.com/blog/?p=329#comments</comments>
		<pubDate>Sun, 01 Aug 2010 08:21:30 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=329</guid>
		<description><![CDATA[I have been thinking on using the FB functions to increase the usability of FB features in the game. Well I have to be honest to say that when we developed the architecture of ZPLUS we didn&#8217;t think of connecting &#8230; <a href="http://momo-studio.com/blog/?p=329">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>ZPLUS Screen resolution altered.</title>
		<link>http://momo-studio.com/blog/?p=312</link>
		<comments>http://momo-studio.com/blog/?p=312#comments</comments>
		<pubDate>Thu, 22 Jul 2010 07:24:13 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=312</guid>
		<description><![CDATA[After integrating our ZPLUS into FB we have found out one annoying problem, the size of the interface is a bit small. Originally it was designed at 640 X 480, and it looks alrite, as the numbers of textual information is &#8230; <a href="http://momo-studio.com/blog/?p=312">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Are we set to go further?</title>
		<link>http://momo-studio.com/blog/?p=292</link>
		<comments>http://momo-studio.com/blog/?p=292#comments</comments>
		<pubDate>Tue, 13 Jul 2010 15:02:07 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=292</guid>
		<description><![CDATA[We are at the final phase of close beta to our ZPLUS ゼッタモンスタープラス (Zetta Monster Online Game). Thanks to the team that we have include critical upgrades to our current ZPLUS. We have improved the character customisation system, as now &#8230; <a href="http://momo-studio.com/blog/?p=292">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>ZETTA MONSTER (ゼッタモンスター)</title>
		<link>http://momo-studio.com/blog/?p=285</link>
		<comments>http://momo-studio.com/blog/?p=285#comments</comments>
		<pubDate>Wed, 30 Jun 2010 06:09:04 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=285</guid>
		<description><![CDATA[Zetta Monster is a Casual J-RPG game made by MOMO Studio (スタジオモモ), a malaysian game studio that has this mission of taking over the world using MOMO-RPG Game. Do support us on our mission!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Introducing &#8220;Wabi-sabi&#8221; in Game</title>
		<link>http://momo-studio.com/blog/?p=267</link>
		<comments>http://momo-studio.com/blog/?p=267#comments</comments>
		<pubDate>Tue, 15 Jun 2010 14:54:18 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=267</guid>
		<description><![CDATA[As a definition from Wiki; Wabi-sabi (侘寂) represents a comprehensive Japanese world view or aesthetic centered on the acceptance of transience. In a J-RPG game, wabi-sabi elements is important to bring the in game aesthetic to a great level of methaphor &#8230; <a href="http://momo-studio.com/blog/?p=267">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Abdicating Visual Aesthetics</title>
		<link>http://momo-studio.com/blog/?p=256</link>
		<comments>http://momo-studio.com/blog/?p=256#comments</comments>
		<pubDate>Wed, 09 Jun 2010 10:58:05 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Concept]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=256</guid>
		<description><![CDATA[This is a concept derived from Doug Church&#8217;s presentation,  on &#8220;Abdicating Authorship&#8221;. In a nutshell on &#8220;Abdicating Authorship&#8221;, players have the ability to decide on the possible flow of the story in the game which contribute replayability. As for the &#8230; <a href="http://momo-studio.com/blog/?p=256">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Discovery of the year! Go Jap.</title>
		<link>http://momo-studio.com/blog/?p=251</link>
		<comments>http://momo-studio.com/blog/?p=251#comments</comments>
		<pubDate>Fri, 04 Jun 2010 02:04:48 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=251</guid>
		<description><![CDATA[Was browsing for some effects with perlin noise, I&#8217;ve found a web site that talks about flash effects. Saw some of the tutorials and it was mind blowing! This jap guy is really good. As he was experimenting with some &#8230; <a href="http://momo-studio.com/blog/?p=251">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Z+ Card Game Polished 1.0</title>
		<link>http://momo-studio.com/blog/?p=243</link>
		<comments>http://momo-studio.com/blog/?p=243#comments</comments>
		<pubDate>Fri, 21 May 2010 08:00:31 +0000</pubDate>
		<dc:creator>momo studio</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=243</guid>
		<description><![CDATA[WOW, let me introduce other least mentioned feature in Z+ that is our Z+-CARD-BATTLE. The Version 0.5 was a bit simple, however still need balanced rules and mechanics in the design. After completing Version 0.5, we have adopted few interesting idea &#8230; <a href="http://momo-studio.com/blog/?p=243">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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