Storytelling in RPG games

When designing a game level, the integration of the story into the game is very important. I don’t agree on the saying of game doesn’t need any story. Well it is very much depending on the types of the game. Like Zetta Monster, if we want to create a storytelling game 1st of all, the levels in the game must be carefull design. Designers and story writters should communicate on how story can be carefully translated into game levels. If  not translate carefully you will find the FMV and gamelplay of the level doesn’t really link, no proper flow on the story in the gameplay. The levels’ objectives and in game FMV would be like a separate entities For e.g. why the level boss is located at that place doing some tasks which are not necessarily relevant to the game.

Therefore  storytelling can be translated in the forms of the following;

  • dialog
  • in game FMV/Cinematics
  • levels’ objectives
  • main/sub  quests
  • puzzles
  • levels’ aesthetics
  • mixture of events, in game FMV and battle.

Again it’s my personal opinion!

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