MobileGame

Designing Game Mechanics for Mobile.

In this article, I would like to categorised mobile gamer into few groups (in which I have interpreted) and further dividing the group using “divide and conquer” technique; thus letting designers to understand players better, and assisting designers in designing suitable mechanics. At first, when a game designer designs a mobile game either on Android or IOS …

Tutorials for ZPLUS

After a long long break and I believe the MOMO team are back in bussiness to crunch for our next deadline. Before anything else Selamat Hari Raya and Happy Malaysia Day. In my previous update, I’ve talked about the ZPLUS-MINIZ {our mini games in zetta monster plus online} I’ll continue my updates on my later …

ZPlus Extended!

After spending numerous days/weeks/months/years to develop ZPLUS, ultimately we want it to be a success! (Like any other developers would have dream of) I am really happy for the team as we have somehow manage to design ZPLUS to accomodate extension. We are pretty sure that technically and visually this web based game can be scalable …

Storytelling in Web-Based Game.

When developing ZPLUS, in the begining what I have in mind was to develop an infinite leveling gameplay that doesn’t rely on story. Players will just have to keep on leveling their character infinitely. And so our version 1 zplus was developed. Then I was WRONG! During alpha testing we found out that players would also …

Zplus extension on FB.

I have been thinking on using the FB functions to increase the usability of FB features in the game. Well I have to be honest to say that when we developed the architecture of ZPLUS we didn’t think of connecting it with FB and that’s our limitation. However it is also decided that FB is …

Introducing “Wabi-sabi” in Game

As a definition from Wiki; Wabi-sabi (侘寂) represents a comprehensive Japanese world view or aesthetic centered on the acceptance of transience. In a J-RPG game, wabi-sabi elements is important to bring the in game aesthetic to a great level of methaphor interpretations. Every graphical assets should have their own meaning that contributes to the lore of the …

Z+ Card Game Polished 1.0

WOW, let me introduce other least mentioned feature in Z+ that is our Z+-CARD-BATTLE. The Version 0.5 was a bit simple, however still need balanced rules and mechanics in the design. After completing Version 0.5, we have adopted few interesting idea and amend the gameplay of the card game, and it was quite impressive (IMO) Finally …

Introducing the 90/10 RULE

This is very true, as was written by the Jeff Vogel the founder if SpiderWeb Software. In his post it say; “Ten percent of the work takes ninety percent of the effort. When you are designing your first game, putting things together in your spare time, you will probably have a lot of ambition. When …

Game Polishing.

Got this from Gamasutra “The art of game polish”; “To me, what defines polish in a game is a consistency of experience,” says BioWare’s Mark Darrah, executive producer of the Dragon Age franchise. “If you can play a game that has really great graphics but terrible balance, and that’s not a very well-polished game because …

Moving On with LEVEL1 map

Due to some technical issues, we were stuck at LEVEL1 map for quite some time (around three weeks) but fortunately the tech problem solved Right now we are polishing LEVEL1 map (which include few sub-maps) and adding Z-mechanics to the game and hopefully by next week; we can wrap up LEVEL1. Spoiler for ZMON: We …