MainScreen

Balancing the “Soul” of a game.

After developing ZPLUS for almost 2 years, we have done a lot of changes, upgrades and modification on our ZPLUS system. I would like to explain how, the system is being constructed; during the preliminary stage we have created a generic framework for ZPLUS which includes basic battle mechanics, simple transaction on buying & selling in-game …

TheWorld

Work and more work! on Zetta Monster PLUS 2.0

In the beginning it’s all about fixing bugs and adding some additional gameplay to Zetta Monster PLUS. The more we work on the gameplay the more idea it came out; Therefore the team has decided to take more time to further enhance the Zetta  Monster PLUS. Storytelling {updates June, 13} We are working on the …

Storytelling in Web-Based Game.

When developing ZPLUS, in the begining what I have in mind was to develop an infinite leveling gameplay that doesn’t rely on story. Players will just have to keep on leveling their character infinitely. And so our version 1 zplus was developed. Then I was WRONG! During alpha testing we found out that players would also …

Zplus extension on FB.

I have been thinking on using the FB functions to increase the usability of FB features in the game. Well I have to be honest to say that when we developed the architecture of ZPLUS we didn’t think of connecting it with FB and that’s our limitation. However it is also decided that FB is …

ZPLUS Screen resolution altered.

After integrating our ZPLUS into FB we have found out one annoying problem, the size of the interface is a bit small. Originally it was designed at 640 X 480, and it looks alrite, as the numbers of textual information is still less and managable at that time. Once we started to polish the game, more …

Are we set to go further?

We are at the final phase of close beta to our ZPLUS ゼッタモンスタープラス (Zetta Monster Online Game). Thanks to the team that we have include critical upgrades to our current ZPLUS. We have improved the character customisation system, as now no single player in the game can have similiar stats in regards of having the …

Discovery of the year! Go Jap.

Was browsing for some effects with perlin noise, I’ve found a web site that talks about flash effects. Saw some of the tutorials and it was mind blowing! This jap guy is really good. As he was experimenting with some fire effects, it looks darn realistic and visually impressive. That’s the power of Flash and …

Game Polishing.

Got this from Gamasutra “The art of game polish”; “To me, what defines polish in a game is a consistency of experience,” says BioWare’s Mark Darrah, executive producer of the Dragon Age franchise. “If you can play a game that has really great graphics but terrible balance, and that’s not a very well-polished game because …

Flash Memory Problem Solved!

It was a great week to start off, I am glad where our developers manage to solve THE most irritating problem of Flash, that is memory management. Like it or not, if you are not careful with your codes chances are you might get memory leakage in your game. When that happens, suddenly the memory …