Discovery of the year! Go Jap.

Was browsing for some effects with perlin noise, I’ve found a web site that talks about flash effects. Saw some of the tutorials and it was mind blowing! This jap guy is really good. As he was experimenting with some fire effects, it looks darn realistic and visually impressive. That’s the power of Flash and …

Flash Memory Problem Solved!

It was a great week to start off, I am glad where our developers manage to solve THE most irritating problem of Flash, that is memory management. Like it or not, if you are not careful with your codes chances are you might get memory leakage in your game. When that happens, suddenly the memory …

Cleaning up the codes.

Best practices for cleaning up the codes for AS2.o // for movieclip subclasses public function dispose ():Void { externalRef = null; this.removeMovieClip (); }; // for other class instances use something like myObject.dispose (); myObject = null;   myMC.dispose (); myMC.removeMovieClip (); // //would be shortened to myMC.dispose ();

XML can be compress (LZW) to reduce file size

Lempel–Ziv–Welch (LZW) Compression Method LZW is a type of lossless compression. Lossless compression is a compression method, compressing data without eliminating some of original data. Basically data will be compressed using a mathematical approach that prevents loss of data. This is a good compression method to compress sensitive type data where programmers need all data to be presented …

Animating graphics in Project Z

An animation system is crucial in a game because it reduces  the burden of animator to manuallyl animate the game graphics. There are few sub-systems in the game that can automatically provide animation on the graphics without manually animating it. Particle System Sprite System Tween System Screens & Camera System While carefully integrating the above sub-systems, …

Dialog System cont.

For the pass few weeks the progress has been very slow however now we are moving at a faster speed.  The Dialog system is almost complete (version 1.6); more robust dialog systems to be used in our game. The experimentation using XML was successfull as now we can put all of our dialog, emotion and …

Project Z (+)

Today we have run through some brainstorming about Z+ and we have came out with some cool idea, in which likely we’ll put it in. General stuffs that can be found in Z+ are as followed. Shopping (items, armours, weapons) Schooling (learn skills) Combining raw materials Auction  (buy, sell and trade) Leveling Chatting Multiplayer We’ll …

Dialog Using XML

We are experimenting with XML in order to create a simple dialog system in our game. The objectives of the dialog system Display text Display text for diferent NCPs to create conversation Recognising the emotion of NPCs while having conversation. Hope to see some results by this weekend.

Crunch time cont.

Till now we have almost finish the 1st few screens of the game. I have checked with the artist on the level, and it’s almost near to completion on the 1st level (trees & greens). Artist: Polish the 1st level according to the things that I have highlighted. After that you may continue on the town …