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	<title>MOMO-Studio Indie Development Blog</title>
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	<description>Indie Developer Blogging on Game Concepts and Zetta Monster</description>
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		<item>
		<title>February 10, 2012 the release of Zetta Monster PLUS Closed Beta 2.0</title>
		<link>http://momo-studio.com/blog/february-10-2012-the-release-of-zetta-monster-plus-closed-beta-2-0/</link>
		<comments>http://momo-studio.com/blog/february-10-2012-the-release-of-zetta-monster-plus-closed-beta-2-0/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 10:56:54 +0000</pubDate>
		<dc:creator>MOMO Studio</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=654</guid>
		<description><![CDATA[Announcement! Welcome to the new Zetta Monster PLUS Closed Beta 2.0, we are glad to announced that ZPLUS CBT 2.0 is ready for gameplay testing. The previous version CBT 1.0 was launched in the last quater of 2009 for gameplay testing. Since then we have recieved many idea and feedback, we are thankful for your &#8230;]]></description>
		<wfw:commentRss>http://momo-studio.com/blog/february-10-2012-the-release-of-zetta-monster-plus-closed-beta-2-0/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Work and more work&#8230; On Zetta Monster PLUS CBT 2.0 cont.</title>
		<link>http://momo-studio.com/blog/work-and-more-work-on-zetta-monster-plus-cbt-2-0-cont/</link>
		<comments>http://momo-studio.com/blog/work-and-more-work-on-zetta-monster-plus-cbt-2-0-cont/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 07:59:17 +0000</pubDate>
		<dc:creator>MOMO Studio</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=641</guid>
		<description><![CDATA[Finally we have reached the final phase of ALPHA 2.0, one more step to go before we can launch ZPLUS CBT 2.0. We have lost count on the time spent in refining the game, as the team tried to &#8220;breath&#8221; a new &#8220;SOUL&#8221; to ZPLUS CBT 1.0. This new &#8220;SOUL&#8221; or in common term balancing, &#8230;]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Announcing the commence  of Zetta Monster PLUS V2.0</title>
		<link>http://momo-studio.com/blog/announcing-the-commence-of-zetta-monster-plus-v2-0/</link>
		<comments>http://momo-studio.com/blog/announcing-the-commence-of-zetta-monster-plus-v2-0/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 14:32:37 +0000</pubDate>
		<dc:creator>MOMO Studio</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=616</guid>
		<description><![CDATA[&#160; Momo Studio’s latest production, the new and improved Zetta Monster Plus will commence soon! Our heartfelt gratitude to all participants in Zetta Monster Plus v1.0 for your precious suggestions that assists us in supplying entertaining gaming experience to public.After several analysis and enhancement, Zetta Monster Plus is entering its version 2. Other than upgrades in game design and &#8230;]]></description>
		<wfw:commentRss>http://momo-studio.com/blog/announcing-the-commence-of-zetta-monster-plus-v2-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Balancing the &#8220;Soul&#8221; of a game.</title>
		<link>http://momo-studio.com/blog/balancing-the-soul-of-a-game/</link>
		<comments>http://momo-studio.com/blog/balancing-the-soul-of-a-game/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 13:57:07 +0000</pubDate>
		<dc:creator>MOMO Studio</dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=605</guid>
		<description><![CDATA[After developing ZPLUS for almost 2 years, we have done a lot of changes, upgrades and modification on our ZPLUS system. I would like to explain how, the system is being constructed; during the preliminary stage we have created a generic framework for ZPLUS which includes basic battle mechanics, simple transaction on buying &#38; selling in-game &#8230;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Work and more work! on Zetta Monster PLUS 2.0</title>
		<link>http://momo-studio.com/blog/work-and-more-work/</link>
		<comments>http://momo-studio.com/blog/work-and-more-work/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 12:59:10 +0000</pubDate>
		<dc:creator>MOMO Studio</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=581</guid>
		<description><![CDATA[In the beginning it&#8217;s all about fixing bugs and adding some additional gameplay to Zetta Monster PLUS. The more we work on the gameplay the more idea it came out; Therefore the team has decided to take more time to further enhance the Zetta  Monster PLUS. Storytelling {updates June, 13} We are working on the &#8230;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Sound Studio Helping MOMO in Designing Audio for Game?</title>
		<link>http://momo-studio.com/blog/a-sound-studio-helping-us-in-design-audio-for-game/</link>
		<comments>http://momo-studio.com/blog/a-sound-studio-helping-us-in-design-audio-for-game/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 10:39:47 +0000</pubDate>
		<dc:creator>MOMO Studio</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=519</guid>
		<description><![CDATA[We are glad to announce that StarMount Studio has agreed to help us in designing and developing sound for Zetta Monster PLUS. We look forward to their contributions in game audio. Although it&#8217;s still at the early stage of the collaboration however they seems to be very serious about it. I respect that  and thank &#8230;]]></description>
		<wfw:commentRss>http://momo-studio.com/blog/a-sound-studio-helping-us-in-design-audio-for-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Stream of Life</title>
		<link>http://momo-studio.com/blog/the-stream-of-life/</link>
		<comments>http://momo-studio.com/blog/the-stream-of-life/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 06:15:27 +0000</pubDate>
		<dc:creator>PCSkyer</dc:creator>
				<category><![CDATA[ZettaWorld]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=501</guid>
		<description><![CDATA[One unique trait of the Alpha Zetta Crystal is its ability to self-regenerate to its original form. However, the crystal shattered to far across each other that it is almost impossible to fully regenerate the Zetta Crystal to its original form. Hence, wherever there are Zetta Crystals, these crystals would absorb and consume one another &#8230;]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The World</title>
		<link>http://momo-studio.com/blog/the-world/</link>
		<comments>http://momo-studio.com/blog/the-world/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 06:07:05 +0000</pubDate>
		<dc:creator>MOMO Studio</dc:creator>
				<category><![CDATA[ZettaWorld]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=494</guid>
		<description><![CDATA[At this column we&#8217;ll have our team to explain the depth of Zetta World. The team will be sharing every bits of Zetta World; the story, the terms, zetta energy, the characters and etc. Feel free to comment on our post. Do let us know your thought!]]></description>
		<wfw:commentRss>http://momo-studio.com/blog/the-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zetta Monsters</title>
		<link>http://momo-studio.com/blog/zetta-monsters/</link>
		<comments>http://momo-studio.com/blog/zetta-monsters/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 05:26:09 +0000</pubDate>
		<dc:creator>PCSkyer</dc:creator>
				<category><![CDATA[ZettaWorld]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=503</guid>
		<description><![CDATA[When the crystal shattered across the planet, there were different sizes of crystals; small ones, big ones, they all became Zmons on the planet based on the amount of crystals. When larger crystals break apart further, they became smaller bits of the same type of crystal. Therefore, all the Zmons evolved from these crystals tend &#8230;]]></description>
		<wfw:commentRss>http://momo-studio.com/blog/zetta-monsters/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Prelude&#8230;</title>
		<link>http://momo-studio.com/blog/zetta-crystal/</link>
		<comments>http://momo-studio.com/blog/zetta-crystal/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 12:05:18 +0000</pubDate>
		<dc:creator>PCSkyer</dc:creator>
				<category><![CDATA[ZettaWorld]]></category>

		<guid isPermaLink="false">http://momo-studio.com/blog/?p=491</guid>
		<description><![CDATA[A large living crystal, the Alpha Zetta crystal, flew through time and space, and landed on a dying old planet. With such a big impact on the planet, the crystal cracked and burst into millions of small crystal pieces and these crystals were scattered across the planet. The crystal carried living energy within itself; the &#8230;]]></description>
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		<slash:comments>0</slash:comments>
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